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Update 1.1

  • Cazora
  • Aug 5, 2016
  • 1 min read

Update: Aug 4 @ 10:41pm

1.1: + Added the Assault Droid support unit + New Items: Design Plans + New Item: Exosuit + When a team kill occurs, a vote to kick the attacker will immediately occur. If successfully kicked, all victims will be revived + Added Vibrations aura to bosses that massively damages nearby contraptions Bugfixes: + Demo: Mininuke now has an AOE indicator + Demo: C4 now take at least 1 damage per hit + Heavy Ordnance: Plasma shield evasion values corrected + Sniper: can now activate Sneak without losing cloaking + Psychologist: Abilities no longer affect mechanical + Psychologist: Mind slay now sets allied officers health to 1 hp + Tactician: Abilities no longer affect mechanical units + Tactician: Cadets can no longer eat cybnertic upgrades + Removed delay when queueing abilities + Survivalist: removed healing from low damage attacks + Failed to convert civs are no longer fully healed + Fixed toxic damage being too high and not affecting Rad Resist + Fixed graveyard zombies not spawning correctly + Fixed controlling an invulnerable unit when a player disconnects without selecting a class + Fixed some issues involving loading in with Dota options menu up

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