
Specializations

Chemistry
Item Usage
Buffout, Speed, and Mentats are consumed in thirds but still provide their full bonus. Reduces the experience penalty for overdosing.
Intelligence is +10 for the purpose of using stims, and self-administered stims are 33% better.

Cybernetics
Tank, Speed
Increases health by 50 and intelligence by 3-5. Movement speed increased by 75 while health is critical. Head injuries reduce intelligence by less.

Energy Cells
Energy
Storage Cells items increase maximum energy capacity by an extra 250 each.

Leadership
Team Asset
Increases initial valor by 12-14.
Can assign 1 extra skill point to a comrade.
Increases movement speed of civilians by 10%.
Issuing a move or patrol command creates a movement indicator.

Espionage
Covert
Officer cloaks after 6 seconds of idling or moving.
Decreases energy regeneration by 8-33% and effective nanites level by 1.

Espionage (Sniper)
Mobility
Surveillance cameras cost half as much energy to construct. Movement speed increased by 30 while sneaking, and sprint duration increased by 2 seconds.

Tank
Power Armor
Increases damage absorption by 3.2 and armor by 1.
Reduces movement speed penalty of Shield Capacitor.
Death does not damage power armor.

Triage
Healing, Team Asset
Bandages fully recover recipient from critically low health, don't cause recently bandaged status, and restore an additional 25 health when used on self.
Increases the auto-stack size of bandages by 100%.
Antidote never fails to convert zombie and is more likely to finalize inoculation.

Weaponry
Damage
Increases max ammo level by 1 and effective weapon-skill level by 1. Assault rifles fire antipersonnel rounds. Plasma Rounds do extra damage.

Packrat
Cargo
​Locker has no cooldowns or energy cost when transferring items.

Robotics (Coming Soon!)
Team Asset, Robot Asset
Officer is accompanied by a pet robot which can employ a vulnerability scanner, zephyr field, or minor energy field.